Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/app.rb

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2.5 KiB

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#!/usr/bin/ruby -w
require "gosu"
load "physobj.rb"
class Window < Gosu::Window
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attr_accessor :freeze, :caption, :physobjs, :planets, :controller, :camera
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attr_reader :width, :height, :fonts
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def initialize(title, width, height, physobjs = [], planets = [])
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super width, height
@width, @height = width, height
self.caption = "#{title}| #{width}x#{height}"
@physobjs = physobjs
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@planets = planets
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@font = Gosu::Font.new(self, Gosu::default_font_name, 18)
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@font2 = Gosu::Font.new(self, Gosu::default_font_name, 20)
@fonts = {
normal: @font,
big: @font2
}
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@freeze = false
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@controller = nil
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@camera = Vector[0, 0]
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end
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def button_up(id)
super id
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if( @controller != nil ) then
@controller.button_up(id)
end
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if( id == Gosu::KbEscape ) then
@freeze = !@freeze
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end
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end
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def button_down(id)
super id
if( @controller != nil ) then
@controller.button_down(id)
end
end
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# def button_up?(id)
# super id
#
# if( @controller != nil ) then
# @controller.button_up?(id)
# end
# end
#
# def button_down?(id)
# super id
#
# if( @controller != nil ) then
# @controller.button_down?(id)
# end
# end
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def update
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@physobjs.each do |obj|
obj.physics
end
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@planets.each do |planet|
planet.orbit(@physobjs)
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end
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end
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private def generate_debug_string(obj)
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return "\n#{obj.name}\nVel: #{obj.vel.round(4)} (#{obj.vel.magnitude.round(1)})\nAccel: #{obj.accel.round(4)} (#{obj.accel.magnitude.round(4)})\nPos: #{obj.pos.round(4)}\n"
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end
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def draw
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if( @controller != nil ) then
@camera = Vector[self.width/2, self.height/2] - @controller.pos
end
camx, camy = @camera[0], @camera[1]
@font2.draw_text("Frozen: #{@freeze}", 0, 0, 1, 1.0, 1.0, Gosu::Color::WHITE)
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@physobjs.each do |obj|
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obj.render(camx, camy)
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obj.draw_vector(obj.vel, 10)
obj.draw_vector(obj.accel, 500, 0xff_aaffaa)
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obj.render_path
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obj.draw_direction
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end
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@planets.each do |planet|
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planet.render(camx, camy)
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end
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end
end
window = Window.new("Physics!", 1600, 900)
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planet = Planet.new("Sol", window, 0xff_ffffaa, 1e2, 20, 120)
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planet.pos = Vector[800, 450]
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planet.show_info = true
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cube = Player.new("Alpha", window, 8, 8)
cube.show_info = true
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cube.thrust = 0.0075
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cube.pos = Vector[800, 450 + 200]
cube.vel = Vector[2.5, 0]
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window.controller = cube
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cube2 = PhysCube.new("Beta", window, 8, 8)
cube2.pos = Vector[800, 450 + 300]
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cube2.vel = Vector[-1.24, 0]
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planet.orbit([cube, cube2])
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window.planets << planet
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window.physobjs << cube
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window.physobjs << cube2
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window.show