|
|
|
require "matrix"
|
|
|
|
load "gosu_plugin.rb"
|
|
|
|
|
|
|
|
GRAV_CONSTANT = 1e+1
|
|
|
|
|
|
|
|
class PhysObj
|
|
|
|
attr_accessor :world, :saved_pos, :pos, :vel, :accel, :x, :y, :show_info, :angle
|
|
|
|
attr_reader :name
|
|
|
|
def initialize(name, world)
|
|
|
|
@name = name
|
|
|
|
@world = world
|
|
|
|
@pos = Vector.zero(2)
|
|
|
|
@vel = Vector.zero(2)
|
|
|
|
@accel = Vector.zero(2)
|
|
|
|
@x, @y = 0, 0
|
|
|
|
@saved_pos = []
|
|
|
|
@show_info = false
|
|
|
|
@angle = 0
|
|
|
|
end
|
|
|
|
|
|
|
|
def tick
|
|
|
|
if( @accel.magnitude != 0 ) then
|
|
|
|
@vel += @accel
|
|
|
|
end
|
|
|
|
|
|
|
|
if( @vel.magnitude != 0 ) then
|
|
|
|
@pos += @vel
|
|
|
|
end
|
|
|
|
@x, @y = @pos[0], @pos[1]
|
|
|
|
@saved_pos << @pos
|
|
|
|
end
|
|
|
|
|
|
|
|
def render_path
|
|
|
|
@saved_pos.each do |pos|
|
|
|
|
Gosu.draw_rect(pos[0], pos[1], 1, 1, Gosu::Color.argb(0x44_ccccff))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
private def debug_string
|
|
|
|
return "\n#{self.name}\nVel: #{self.vel.magnitude.round(1)} #{self.vel.round(4)}\nAccel: #{self.accel.magnitude.round(4)} #{self.accel.round(4)}\nPos: #{self.pos.round(4)}\nAngle: #{self.angle.round(1)} deg\n"
|
|
|
|
end
|
|
|
|
|
|
|
|
def render(x_offset=0, y_offset=0, color=Gosu::Color.argb(0xaa_2222ff))
|
|
|
|
if( @show_info ) then
|
|
|
|
self.world.fonts[:normal].draw(self.debug_string, self.pos[0] + x_offset, self.pos[1] + y_offset, 1, 1.0, 1.0, color)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
def draw_vector(vec, scale=2, color=0xaf_ffaaaa)
|
|
|
|
if( vec.magnitude != 0 ) then
|
|
|
|
clr = Gosu::Color.argb(color)
|
|
|
|
|
|
|
|
scaled_vec = vec*scale
|
|
|
|
|
|
|
|
pos1 = self.pos + Vector[self.width/2, self.height/2]
|
|
|
|
pos2 = pos1 + scaled_vec
|
|
|
|
|
|
|
|
x1 = pos1[0]
|
|
|
|
y1 = pos1[1]
|
|
|
|
|
|
|
|
x2 = pos2[0]
|
|
|
|
y2 = pos2[1]
|
|
|
|
|
|
|
|
Gosu.draw_line(x1, y1, clr, x2, y2, clr)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
def draw_direction
|
|
|
|
rads = (self.angle * Math::PI) / 180
|
|
|
|
dir_vec = Vector[Math::cos(rads), Math::sin(rads)]
|
|
|
|
self.draw_vector(dir_vec, 25, 0xaf_aaaaff)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
class PhysCube < PhysObj
|
|
|
|
attr_reader :width, :height
|
|
|
|
def initialize(name, world, width, height, color=0xff_ffffff)
|
|
|
|
super name, world
|
|
|
|
|
|
|
|
@width, @height = width, height
|
|
|
|
@color = Gosu::Color.argb(color)
|
|
|
|
end
|
|
|
|
|
|
|
|
def render
|
|
|
|
super 0, 0, @color
|
|
|
|
x, y = self.pos[0], self.pos[1]
|
|
|
|
Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color)
|
|
|
|
end
|
|
|
|
|
|
|
|
def physics
|
|
|
|
self.tick
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
class Planet < PhysObj
|
|
|
|
attr_reader :color, :mass, :radius, :circle_thickness
|
|
|
|
def initialize(name, world, color, mass=1e+2, radius=20, circle_thickness=4)
|
|
|
|
super name, world
|
|
|
|
|
|
|
|
@color = color
|
|
|
|
@mass = mass
|
|
|
|
|
|
|
|
@radius = radius
|
|
|
|
@circle_thickness = circle_thickness
|
|
|
|
end
|
|
|
|
|
|
|
|
private def calculate_gravity_scalar(obj, dir_vec)
|
|
|
|
grav = GRAV_CONSTANT * (self.mass/(dir_vec.magnitude**2))
|
|
|
|
return grav
|
|
|
|
end
|
|
|
|
|
|
|
|
private def calculate_gravity_vector(obj)
|
|
|
|
dir_vec = self.pos - obj.pos + Vector[@radius/2, @radius/2]
|
|
|
|
return (dir_vec/dir_vec.magnitude) * calculate_gravity_scalar(obj, dir_vec)
|
|
|
|
end
|
|
|
|
|
|
|
|
def orbit(physobjs)
|
|
|
|
physobjs.each do |obj|
|
|
|
|
grav_vec = self.calculate_gravity_vector(obj)
|
|
|
|
obj.accel = grav_vec
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
private def debug_string
|
|
|
|
return "\n#{self.name}\nPos: #{self.pos.round(4)}\nMass: #{self.mass.round(4)}\nRadius: #{self.radius.round(4)} p\nGravity: #{(self.mass*GRAV_CONSTANT).round(2)} p/r^2"
|
|
|
|
end
|
|
|
|
|
|
|
|
def render
|
|
|
|
super @radius*3, @radius*3, Gosu::Color.argb(0xff_ffffff)
|
|
|
|
Gosu.draw_circle(self.pos[0], self.pos[1], @radius, @color, 0, @circle_thickness)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
class Player < PhysCube
|
|
|
|
def initialize(name, world, width, height, color=0xff_aaaaaa)
|
|
|
|
super name, world, width, height, color
|
|
|
|
end
|
|
|
|
|
|
|
|
def button_up(id)
|
|
|
|
end
|
|
|
|
|
|
|
|
def button_down(id)
|
|
|
|
if( id == Gosu::KbDown ) then
|
|
|
|
puts("DOWN")
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|