Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/ui.rb

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3.3 KiB

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class UI
attr_accessor :x, :y
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attr_reader :window, :width, :height, :zindex, :uiscale
def initialize(window, x, y, width, height, zindex=1, uiscale=1)
@window = window
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@x, @y = x, y
@width, @height = width, height
@zindex = zindex
@uiscale = uiscale
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@window.ui << self
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end
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private def pos
Vector[@x, @y]
end
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def color(color=0xff_ffffff)
return Gosu::Color.argb(color)
end
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def draw_text(string, font, x, y, z=0, color=0xff_ffffff, scale_x=1, scale_y=1)
font.draw_text(string, self.x + x, self.y + y, self.zindex + z, scale_x, scale_y, self.color(color))
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end
def draw_quad(vertex1, vertex2, vertex3, vertex4, z=0, mode=:default)
Gosu.draw_quad(vertex1[0], vertex1[1], self.color(vertex1[2]), vertex2[0], vertex2[1], self.color(vertex2[2]), vertex3[0], vertex3[1], self.color(vertex3[2]), vertex4[0], vertex4[1], self.color(vertex4[2]), self.zindex + z, mode)
end
def draw_rect(x, y, width, height, color=0xff_ffffff, z=0, mode=:default)
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xx, yy = x + self.pos[0], y + self.pos[1]
v1 = Vector[xx, yy, color]
v2 = Vector[width + xx, yy, color]
v3 = Vector[xx, height + yy, color]
v4 = Vector[width + xx, height + yy, color]
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self.draw_quad(v1, v2, v3, v4, z, mode)
end
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def draw_circle(x, y, r, c, z = 0, thickness = 1, sides = nil, mode = :default)
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Gosu::draw_circle(x, y, r, c, z, thickness, sides, mode)
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end
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end
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class Button < UI
attr_accessor :selected, :menu, :colors
attr_reader :text, :width, :height, :text_width, :text_height, :font, :zindex
def initialize(window, menu, text, font, x=0, y=0, padding=8, zindex=0)
super window, x, y, width, height, zindex, menu.uiscale
@menu = menu
@font = font
@zindex = zindex
@text = text
@text_width = @font.text_width(@text)
@text_height = @font.height
@width = @text_width + padding
@height = @text_height + padding
@selected = false
@colors = {
text: {
selected: 0xff_ffeeee,
default: 0xff_ff0000
},
background: {
selected: 0xcc_ffffff,
default: 0xbb_ff0000
}
}
end
def hover?
inx = window.mouse_x >= self.x && window.mouse_x <= self.x + self.width
iny = window.mouse_y >= self.y && window.mouse_y <= self.y + self.height
p [inx, iny]
self.selected = inx && iny
end
def render
sel = self.hover? ? :selected : :default
# self.draw_rect(self.x, self.y, self.width, self.height, self.colors[:background][sel])
self.draw_text(self.text, self.font, self.width/2 - self.text_width/2, self.height/2 - self.text_height/2, self.colors[:text][sel])
end
end
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class MainMenu < UI
attr_accessor :show
def initialize(window, show=false)
super window, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 99
@show = show
end
def render
if( @show ) then
self.draw_rect(0, 0, self.width, self.height, 0xaa_111015)
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titletext = "Hohmann Miner"
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titlewidth = self.window.fonts[:title].text_width(titletext)
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self.draw_text(titletext, self.window.fonts[:title], self.width/2 - titlewidth/2, self.height/4)
playbtn = Button.new(self.window, self, "Play", self.window.fonts[:button])
#playbtn.x, playbtn.y = self.width/2 - playbtn.width/2, self.height/2 - playbtn.height/2
playbtn.render
# quitbtn = Button.new(self.window, self, "Quit", self.window.fonts[:button])
# quitbtn.x, quitbtn.y = self.width/2 - quitbtn.width/2, quitbtn.height + playbtn.y + 16
# quitbtn.render
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end
end
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end