Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/app.rb

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1.2 KiB

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#!/usr/bin/ruby -w
require "gosu"
load "physobj.rb"
class Window < Gosu::Window
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attr_accessor :caption, :physobjs, :planets
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attr_reader :width, :height
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def initialize(title, width, height, physobjs = [], planets = [])
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super width, height
@width, @height = width, height
self.caption = "#{title}| #{width}x#{height}"
@physobjs = physobjs
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@planets = planets
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end
def update
@physobjs.each do |obj|
obj.physics
end
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@planets.each do |planet|
planet.orbit(@physobjs)
end
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end
def draw
@physobjs.each do |obj|
obj.render
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obj.draw_vector(obj.vel, 10)
obj.draw_vector(obj.accel, 500, 0xff_aaffaa)
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obj.render_path
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end
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@planets.each do |planet|
planet.render
end
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end
end
window = Window.new("Physics!", 1600, 900)
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planet = Planet.new("Earth", window, 0xff_aaffaa, 0.0001)
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planet.pos = Vector[800, 450]
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cube = PhysCube.new("Cube", window, 8, 8)
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cube.pos = Vector[800, 450 + 100]
cube.vel = Vector[4, 0]
cube2 = PhysCube.new("Cube2", window, 8, 8)
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cube2.pos = Vector[800, 450 + 500]
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cube2.vel = Vector[5, 0]
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planet.orbit([cube, cube2])
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window.planets << planet
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window.physobjs << cube
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window.physobjs << cube2
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window.show