Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/physobj.rb

68 lines
1.4 KiB

3 years ago
require "matrix"
class PhysObj
attr_accessor :world, :pos, :vel, :accel, :x, :y
def initialize(world)
@world = world
@pos = Vector.zero(2)
@vel = Vector.zero(2)
@accel = Vector.zero(2)
@x, @y = 0, 0
end
def tick
if( @accel.magnitude != 0 ) then
@vel += @accel
end
if( @vel.magnitude != 0 ) then
@pos += @vel
end
@x, @y = @pos[0], @pos[1]
end
end
class PhysCube < PhysObj
attr_reader :width, :height
def initialize(world, width, height, color=0xff_ffffff, ela=-0.8)
super world
@width, @height = width, height
@color = Gosu::Color.argb(color)
@ela = ela
end
def render
x, y = self.pos[0], self.pos[1]
Gosu.draw_quad(x, y, @color, x + self.width, y, @color, x, y + self.height, @color, x + self.width, y + self.height, @color)
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self.draw_vector(@vel, 2)
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end
def physics
self.tick
x, y = self.pos[0], self.pos[1]
x_max = world.width - self.width
y_max = world.height - self.height
if( x > x_max ) then self.pos[0] = x_max end
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if( y > y_max ) then
self.pos[1] = y_max
self.vel[1] = -2
self.vel[0] = 1
end
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end
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def draw_vector(vec, scale=0.1, color=0xaf_ffaaaa)
clr = Gosu::Color.argb(color)
dx, dy = vec[0], vec[1]
xx, yy = @x + @width/2, @y + @height/2
Gosu.draw_line(xx, yy, clr, (xx + dx).round(1) * scale, (yy + dy).round(1) * scale, clr)
puts("#{dx} #{dy} #{[xx - (xx + dx), yy - (yy + dy)]}")
end
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end