Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/ui.rb

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1.3 KiB

3 years ago
class UI
attr_accessor :x, :y
attr_reader :width, :height, :zindex, :uiscale
def initialize(x, y, width, height, zindex=1, uiscale=1)
@x, @y = x, y
@width, @height = width, height
@zindex = zindex
@uiscale = uiscale
end
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private def pos
Vector[@x, @y]
end
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def color(color=0xff_ffffff)
return Gosu::Color.argb(color)
end
def draw_text(string, font, x, y, z=0, scale_x=1, scale_y=1, color=0xff_ffffff)
font.draw_text(string, self.x + x, self.y + y, self.zindex + z, scale_x, scale_y, color)
end
def draw_quad(vertex1, vertex2, vertex3, vertex4, z=0, mode=:default)
Gosu.draw_quad(vertex1[0], vertex1[1], self.color(vertex1[2]), vertex2[0], vertex2[1], self.color(vertex2[2]), vertex3[0], vertex3[1], self.color(vertex3[2]), vertex4[0], vertex4[1], self.color(vertex4[2]), self.zindex + z, mode)
end
def draw_rect(x, y, width, height, color=0xff_ffffff, z=0, mode=:default)
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v1 = Vector[0, 0, color] + self.pos + Vector[x, y]
v2 = Vector[width, 0, color] + self.pos + Vector[x, y]
v3 = Vector[0, height, color] + self.pos + Vector[x, y]
v4 = Vector[width, height, color] + self.pos + Vector[x, y]
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self.draw_quad(v1, v2, v3, v4, z, mode)
end
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def draw_circle(x, y, r, c, z = 0, thickness = 1, sides = nil, mode = :default)
Gosu::draw_circle(x, y, r, c z, thickness, sides, mode)
end
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end