Hohmann Miner, a sandbox physics game where you mine stuff.
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hohmann-miner/controller.rb

61 lines
1.3 KiB

3 years ago
class Player < PhysCube
attr_accessor :engine, :thrust
def initialize(name, world, width, height, color=0xff_ffffff)
super name, world, width, height, color
@engine = false
@thrust = 0.001
end
private def get_angle_vec
rads = (self.angle * Math::PI) / 180
dir_vec = Vector[Math::cos(rads), Math::sin(rads)]
return dir_vec
end
def tick
super
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if( @engine ) then
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self.vel += self.get_angle_vec * @thrust
end
end
def button_up(id)
end
def button_up?(id)
end
def button_down(id)
if( id == Gosu::KbSpace ) then
@engine = !@engine
end
if( id == Gosu::KbLeft ) then
self.angle -= 20
end
if( id == Gosu::KbRight ) then
self.angle += 20
end
if( id == Gosu::KbUp ) then
self.thrust += 0.0005
self.thrust = self.thrust.round(5)
end
if( id == Gosu::KbDown ) then
self.thrust -= 0.0005
self.thrust = self.thrust.round(5)
end
end
def button_down?(id)
end
def debug_string
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return "\nName: #{self.name}\nOrbit of: #{self.parent_orbit.name}\nVel: #{self.vel.magnitude.round(1)} #{self.vel.round(4)}\nAccel: #{self.accel.magnitude.round(4)} #{self.accel.round(4)}\nPos: #{self.pos.round(4)}\nAngle: #{self.angle.round(1)} deg\nEngine: #{self.engine}\nThrust: #{self.thrust}\naccel_vecs: #{self.accel_vecs}\n"
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end
end