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100 lines
1.5 KiB
100 lines
1.5 KiB
/*
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* (C)opyright MMVI Anselm R. Garbe <garbeam at gmail dot com>
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* See LICENSE file for license details.
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*/
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#include "dwm.h"
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void (*arrange)(Arg *) = tiling;
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void
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view(Arg *arg)
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{
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Client *c;
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tsel = arg->i;
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arrange(NULL);
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for(c = clients; c; c = getnext(c->next))
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drawtitle(c);
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drawstatus();
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}
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void
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floating(Arg *arg)
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{
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Client *c;
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arrange = floating;
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for(c = clients; c; c = c->next) {
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if(c->tags[tsel])
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resize(c, True);
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else
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ban(c);
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}
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if(sel && !sel->tags[tsel]) {
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if((sel = getnext(clients))) {
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higher(sel);
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focus(sel);
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}
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}
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drawstatus();
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}
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void
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tiling(Arg *arg)
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{
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Client *c;
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int n, i, w, h;
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w = sw - mw;
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arrange = tiling;
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for(n = 0, c = clients; c; c = c->next)
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if(c->tags[tsel] && !c->floating)
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n++;
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if(n > 1)
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h = (sh - bh) / (n - 1);
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else
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h = sh - bh;
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for(i = 0, c = clients; c; c = c->next) {
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if(c->tags[tsel]) {
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if(c->floating) {
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higher(c);
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resize(c, True);
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continue;
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}
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if(n == 1) {
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c->x = sx;
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c->y = sy + bh;
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c->w = sw - 2 * c->border;
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c->h = sh - 2 * c->border - bh;
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}
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else if(i == 0) {
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c->x = sx;
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c->y = sy + bh;
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c->w = mw - 2 * c->border;
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c->h = sh - 2 * c->border - bh;
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}
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else {
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c->x = sx + mw;
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c->y = sy + (i - 1) * h + bh;
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c->w = w - 2 * c->border;
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c->h = h - 2 * c->border;
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}
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resize(c, False);
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i++;
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}
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else
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ban(c);
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}
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if(!sel || (sel && !sel->tags[tsel])) {
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if((sel = getnext(clients))) {
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higher(sel);
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focus(sel);
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}
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}
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drawstatus();
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}
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