only snap within window area

pull/1/head
Anselm R Garbe 17 years ago
parent 3afca3e6a1
commit 71365a524f
  1. 9
      dwm.c

@ -1039,6 +1039,8 @@ movemouse(Client *c) {
XSync(dpy, False);
nx = ocx + (ev.xmotion.x - x1);
ny = ocy + (ev.xmotion.y - y1);
if(snap && nx >= wx && nx <= wx + ww
&& ny >= wy && ny <= wy + wh) {
if(abs(wx - nx) < snap)
nx = wx;
else if(abs((wx + ww) - (nx + c->w + 2 * c->bw)) < snap)
@ -1049,6 +1051,7 @@ movemouse(Client *c) {
ny = wy + wh - c->h - 2 * c->bw;
if(!c->isfloating && lt->arrange && (abs(nx - c->x) > snap || abs(ny - c->y) > snap))
togglefloating(NULL);
}
if(!lt->arrange || c->isfloating)
resize(c, nx, ny, c->w, c->h, False);
break;
@ -1193,7 +1196,11 @@ resizemouse(Client *c) {
XSync(dpy, False);
nw = MAX(ev.xmotion.x - ocx - 2 * c->bw + 1, 1);
nh = MAX(ev.xmotion.y - ocy - 2 * c->bw + 1, 1);
if(!c->isfloating && lt->arrange && (abs(nw - c->w) > snap || abs(nh - c->h) > snap)) {
if(snap && nw >= wx && nw <= wx + ww
&& nh >= wy && nh <= wy + wh) {
if(!c->isfloating && lt->arrange
&& (abs(nw - c->w) > snap || abs(nh - c->h) > snap))
togglefloating(NULL);
}
if(!lt->arrange || c->isfloating)

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