#include "memory.h" #include "../drivers/vga.h" // https://wiki.osdev.org/Page_Frame_Allocation // page = block // MAX_BLOCK_SIZE_IN_BITS/8 bytes // i.e. : bit i of byte n define status of block 8n+i // block = 8n+i // in 32-bit mode, we have access to 2^32 blocks // which is (2^32)*BLOCK_SIZE blocks // and with a blocksize of 1024, we git around 4.3 trillion blocks // which is more than enough #define CHECK_BITMAP(map, idx) ((map) & (1<<(idx))) #define BLOCK_TO_MEMP(idx) (pointer)(PM_MEM_START + (idx*BLOCK_SIZE)) #define MEMP_TO_BLOCK(memp) (uint)((memp - PM_MEM_START)/BLOCK_SIZE) static int bitmap = 0; static uint last_block; void mod_bitmap(uint bit, uint bflag) { // create a bitmask that will be applied to the bitmap int bitmask = 1 << bit; // apply the bitmask, resulting in the bit:n bit will set // set to bflag bitmap = (((bitmap & ~bitmask)) | (bflag << bit)); } pointer block_alloc(uint blockidx) { int block_bflag; block_bflag = CHECK_BITMAP(bitmap, blockidx); if( block_bflag == BM_FREE ) { // check if block is free println("Allocating block...", DEFAULT_COLOR); mod_bitmap(blockidx, 1); last_block = blockidx; return BLOCK_TO_MEMP(blockidx); } else { println("[ERROR] Attemped to allocate non-free block.", 0x0c); return 0; } } void block_free(uint blockidx) { println("Dealloc block...", DEFAULT_COLOR); mod_bitmap(blockidx, BM_FREE); last_block = blockidx; } uint find_free(uint block_count) { // TODO: find a free start block to allocate // loop through bitmap // check if range is free } bool check_block_range(uint start, uint end) { bool allowed = true; uint idx; for(idx = start; idx <= end; idx++) { if( CHECK_BITMAP(bitmap, idx) != BM_FREE ) allowed = false; break; } return allowed; } void pm_alloc_range(ulong start, ulong end, bool force) { uint idx_start; uint idx_end; ulong d_addr = end - start; // memory size uint num_blocks = (d_addr/BLOCK_SIZE) + 1; // amount of blocks to be allocated uint start_block = MEMP_TO_BLOCK(start); // start idx, end = start_block + num_blocks - 1 bool allowed = true && check_block_range(start_block, start_block + num_blocks - 1); // allocate (if permitted) if( allowed ) { uint idx; for(idx=start_block; idx <= start_block + num_blocks - 1; idx++) block_alloc(idx); return; } else { println("[ERROR] Tried to allocate memory range without permission!", 0x0c); return; } } pointer pm_malloc(uint block_count) { }