// VGA Graphics Library #include // VGA base address: 0xb8000 // Charpos = 0xb8000 + 2(row*80 + col) // Memory #define VIDEO_MEM (char*)0xb8000 #define VIDEO_MEM_MAX (char*)0xb8fa0 // Global static unsigned int cursor_row = 0; static unsigned int cursor_col = 0; /* VGA & Memory Functions */ char* get_vga_charpos_pointer(unsigned int col, unsigned int row) { return (char*)(VIDEO_MEM + 2*((row*80) + col)); } void writechar(char c, unsigned int col, unsigned int row, int colorcode) { char* mem = get_vga_charpos_pointer(col, row); *mem = c; // Write the character *(mem+1) = colorcode; // Write the colorcode } /* Graphics Functions */ void clear_screen() { // Make all the characters spaces for( char* c = VIDEO_MEM; c <= VIDEO_MEM_MAX; c += 2 ) *c = 0x20; } void disable_cursor() { outb(0x3d4, 0x0a); outb(0x3d5, 0x20); } /* General Printing Functions */ void set_cursor_pos(unsigned int x, unsigned int y) { cursor_col = x; cursor_row = y; } void print(char* str, int colorcode) { for( char* c = str; *c != '\0'; c++ ) writechar(*c, (unsigned int)(c - str) + cursor_col, cursor_row, colorcode); } void println(char* str, int colorcode) { print(str, colorcode); cursor_row++; // Increment to next y-pos (newline) } // VGA Initialization Function void vga_init() { disable_cursor(); clear_screen(); }