#include "memory.h" // https://wiki.osdev.org/Page_Frame_Allocation // page = block // MAX_BLOCK_SIZE_IN_BITS/8 bytes // i.e. : bit i of byte n define status of block 8n+i // block = 8n+i // in 32-bit mode, we have access to 2^32 blocks // which is (2^32)*BLOCK_SIZE blocks // and with a blocksize of 1024, we git around 4.3 trillion blocks // which is more than enough int bitmap = 0; void mod_bitmap(uint block, uint bit, uint bflag) { // create a bitmask that will be applied to the bitmap int bitmask = 1 << bit; // apply the bitmask, resulting in the bit:n bit will bet // set to bflag bitmap = (((bitmap & ~bitmask)) | (bflag << bit)); }