Lightweight OpenGL 3D Renderer
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Euclid/headers/shaders.hpp

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#pragma once
#include "glm/fwd.hpp"
#include <glad/glad.h>
#include <string>
#include <vector>
namespace Shaders {
std::string loadSourceFromFile(const char* file);
unsigned int compile(GLenum shadertype, const char* shaderSource);
unsigned int compileFromFile(GLenum shadertype, const char* file);
unsigned int createProgram(std::vector<unsigned int> shaders);
class Shader {
public:
unsigned int id;
Shader(const char* vertPath, const char* fragPath);
void use();
void setBool(const std::string &name, bool val) const;
void setInt(const std::string &name, int val) const;
void setFloat(const std::string &name, float val) const;
void setMat4(const std::string &name, glm::mat4 val) const;
private:
unsigned int uniLocation(const std::string &name) const;
};
}