Lightweight OpenGL 3D Renderer
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Euclid/headers/renderer.hpp

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#pragma once
#include <glm/fwd.hpp>
#include "shaders.hpp"
#include "textures.hpp"
#define VERTEX_ATTRIB_PTR_SIZE 8 * sizeof(float)
#define VERT_SHADER_SRC_FILE "shaders/vertex.glsl"
#define FRAG_SHADER_SRC_FILE "shaders/fragment.glsl"
#define RUSTY_METAL_TEXTURE "assets/textures/rusty_metal.jpg"
namespace Renderer {
class Obj2D {
public:
Obj2D(unsigned int indices[], unsigned int icount, float verts[], unsigned int vcount);
Shaders::Shader shader;
Textures::Texture2D texture;
void transform(glm::mat4 T);
void bind_texture(Textures::Texture2D texture);
void render();
private:
unsigned int EBO;
unsigned int VBO;
unsigned int VAO;
};
}