Lightweight OpenGL 3D Renderer
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Euclid/shaders/vertex.glsl

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#version 330 core
layout (location = 0) in vec3 aPos;
out vec4 vertexColor;
void main() {
gl_Position = vec4(aPos, 1.0);
vertexColor = vec4(1.0f, 1.0f, 1.0f, 0.0f);
}