Lightweight OpenGL 3D Renderer
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Euclid/headers/textures.hpp

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270 B

#pragma once
namespace Textures {
class Texture2D {
public:
unsigned int id;
const char* texture_src;
bool loaded = false;
Texture2D();
Texture2D(const char* t_src);
void load();
void bind();
private:
int width, height, nrChannels;
};
}