#pragma once // #include "renderer.hpp" #include #include "GLFW/glfw3.h" // Default window dimensions #define D_WINDOW_TITLE "Euclid Engine" #define D_WINDOW_WIDTH 640 #define D_WINDOW_HEIGHT 480 class Window { public: GLFWwindow* win; // Renderer::Camera cam; Window(const char* title); Window(const char* title, unsigned int w, unsigned int h); void spawn(); unsigned int width() { return _width; } // getters and dumb and unsigned int height() { return _height; } // cpp should have readonly fields... void updateSize(int w, int h); private: const char* _title = D_WINDOW_TITLE; unsigned int _width = D_WINDOW_WIDTH; unsigned int _height = D_WINDOW_HEIGHT; void setWidth(unsigned int w) { _width = w; } void setHeight(unsigned int h) { _height = h; } };