@ -1,8 +1,15 @@
#include <fstream>
#include <glad/glad.h>
#include <vector>
#include <filesystem>
namespace Shader {
char* loadSourceFromFile(const char* file) {
char* src;
return src;
}
unsigned int compile(GLenum shadertype, const char* shaderSource) {
unsigned int shader;
shader = glCreateShader(shadertype);