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ef3ff09bc2
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#version 330 core |
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out vec4 FragColor; |
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void main() { |
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FragColor = vec4(1.0f, 1.0f, 1.0f, 0.0f); |
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} |
@ -1,6 +1,7 @@ |
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#version 330 core |
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layout (location = 0) in vec3 aPos; |
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void main() { |
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void main() |
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{ |
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gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0); |
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} |
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