diff --git a/CMakeLists.txt b/CMakeLists.txt index 0137acc..7e28563 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,15 +1,15 @@ cmake_minimum_required(VERSION 3.24.2) -project(Hohmann VERSION 1.0) +project(Euclid VERSION 1.0) #### Sources file(GLOB HEADERS headers/*.hpp headers/*.h) file(GLOB SOURCES src/*.cpp src/*.c) -add_executable(Hohmann src/main.cpp) +add_executable(Euclid src/main.cpp) include_directories(headers) -target_sources(Hohmann PRIVATE ${SOURCES}) +target_sources(Euclid PRIVATE ${SOURCES}) #### Libs # GLFW @@ -30,4 +30,4 @@ include_directories(${EXTERN_SOURCES}) link_directories(${EXTERN_SOURCES}) #### Linking -target_link_libraries(Hohmann PRIVATE glfw glad glm) +target_link_libraries(Euclid PRIVATE glfw glad glm) diff --git a/Euclid b/Euclid new file mode 100755 index 0000000..070f592 Binary files /dev/null and b/Euclid differ diff --git a/README.md b/README.md index bc049d2..d443c8b 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ -# Hohmann -Cool 3D stuff +# Euclid +Basic & lightweight OpenGL 3D renderer. ## Preview Here is a super simple example of the renderer: diff --git a/src/main.cpp b/src/main.cpp index 57a06a0..e62581c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -122,7 +122,7 @@ int main() { glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); - GLFWwindow* win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Hohmann", NULL, NULL); + GLFWwindow* win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Euclid Engine: Demo", NULL, NULL); if (win == NULL) { printf("Failed to create a window.\n"); glfwTerminate();