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@ -34,7 +34,7 @@ void processInput(GLFWwindow *win) { |
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void renderCallback() { |
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// Make background
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glClearColor(0.1f, 0.1f, 0.1f, 1.0f); |
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glClear(GL_COLOR_BUFFER_BIT); |
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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} |
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int main() { |
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@ -69,41 +69,52 @@ int main() { |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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-0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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-0.5f, -0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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-0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, |
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0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, |
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-0.5f, 0.5f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, |
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-0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f |
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@ -112,7 +123,7 @@ int main() { |
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std::vector<unsigned int> indices({
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0, 1, 3,
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3, 4, 5,
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1, 2, 3, |
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5, 6, 7,
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7, 8, 9,
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9, 10, 11,
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@ -145,18 +156,20 @@ int main() { |
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glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); |
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glfwSetFramebufferSizeCallback(win, framebuffer_size_callback); |
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glEnable(GL_DEPTH_TEST);
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float borderColor[] = {1.0f, 1.0f, 1.0f, 1.0f}; |
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glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
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Renderer::Obj2D ro(verts, indices); |
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Renderer::Obj2D ro2(verts, indices); |
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ro.position = glm::vec3(-1.0f, -1.0f, -4.0f); |
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ro2.setTexture("assets/textures/meep.jpg"); |
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ro.setTexture(RUSTY_METAL_TEXTURE); |
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renderer.spawnObject(ro); |
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renderer.spawnObject(ro2); |
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// renderer.spawnObject(ro2);
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renderer.setCamera(glm::vec3(0.0f, 0.0f, -4.0f)); |
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// Window width & height
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@ -179,6 +192,7 @@ int main() { |
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T = glm::rotate(T, rotang, glm::vec3(1.0, 0.0, 1.0)); |
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T = glm::scale(T, glm::vec3(0.5, 0.5, 0.5)); |
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ro.transform(T); |
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// ro2.transform(T);
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renderer.render(); |
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