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Euclid
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Lightweight OpenGL 3D Renderer
hacktoberfest
cpp
game
game-engine
lightweight
renderer
rendering-3d-graphics
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Euclid
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shaders
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fragment.glsl
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Refactor
2 years ago
#version 330 core
out vec4 FragColor;
Refactor & Shader class
2 years ago
in vec4 vertexColor;
Shader IO
2 years ago
Refactor
2 years ago
void main() {
Refactor & Shader class
2 years ago
FragColor = vertexColor;
Refactor
2 years ago
}