Lightweight OpenGL 3D Renderer
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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out vec4 VertexColor;
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out vec2 TexCoord;
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uniform mat4 transform = mat4(
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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);
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void main() {
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gl_Position = transform * vec4(aPos, 1.0);
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VertexColor = vec4(aColor, 1.0);
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TexCoord = aTexCoord;
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}
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